• Virtual Reality (VR): Too Early To Specialize?

    LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, soun...

    published: 07 Dec 2016
  • Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

    Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek

    published: 01 Dec 2016
  • Leveraging Visual Programming to Build Compelling VR | Ray Davis

    Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.

    published: 14 Sep 2015
  • Data and Insights in the VR Market

    In this 2016 GDC session, EEDAR's Patrick Walker shares some useful data on the virtual reality marketplace that may be helpful to developers working in all ends of the VR sector, from gaming and beyond. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 26 Feb 2017
  • Programming in Virtual Reality

    music by Christo LaVey

    published: 05 Oct 2016
  • Как создать андроид-приложение с виртуальной реальностью - работаем с VR SDK Android

    В этом уроке мы создадим приложение для Cardboard с использованием VR SDK, для просмотра круговых панорамных фото и видео в формате 360 градусов. Исходный код в текстовой версии урока урока: http://www.fandroid.info/kak-sozdat-android-prilozhenie-s-virtualnoj-realnostyu-rabotaem-s-vr-sdk-android/ ------------------------------------------------------------------ Онлайн-конвертер: https://storage.googleapis.com/cardboard-camera-converter/index.html Сайт разработчиков Google VR: https://developer.google.com/vr VR View: https://developer.google.com/vr/concepts/vrview Источник: https://goo.gl/2fDCwR Асинхронная работа с изображениями: https://goo.gl/0XcWWg Заказать очки Cardboard: http://www.3dmania.xyz/ ------------------------------------------------------------------ Весь плейлист: https://...

    published: 02 Aug 2016
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Best Programming Languages for Augmented Reality

    ---- !! SPONSORS !! ----- CHECK OUT DEVMOUNTAIN (Coding Bootcamp) https://goo.gl/P4vgKS CHECK OUT EDUONIX LEARNING SOLUTIONS https://www.eduonix.tv/ https://www.youtube.com/channel/UCAQjmY2DJqwU3Eqz0oN83aw coupon code "ChrisHawkes" CHECK OUT HIPSTERCODE https://www.hipstercode.com/ Description: To sum it up if you're looking to built core AR frameworks I would suggest as low level as possible. Something like C or C++. Beyond that you could then integrate your codebase with existing mobile development frameworks. Contribute: PayPal: https://www.paypal.me/realchrishawkes Patreon: https://www.patreon.com/chrishawkes SnapChat: TheHipsterCode Instagram: OfficialHipsterCode Twitter: RealChrisHawkes Blog: www.hipstercode.com Facebook: https://www.facebook.com/Chris-Hawkes-1036196249...

    published: 30 May 2017
  • Lessons Learned from VR Prototyping

    In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 06 Feb 2017
  • Unite 2016 - VR Technical Solutions and How They Influence Design

    VR is here, and it's brought a truckload of new challenges with it. VR developers must be prepared to bend their design goals to the realities of engine architecture, performance and endless surprises. This panel includes case studies from each speaker including the technical challenges they have encountered, how they have solved them, and how these challenges have influenced the design of their games.

    published: 01 Dec 2016
  • The Future of VR and Games

    Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games

    published: 04 Nov 2016
  • Still Logged In: What AR and VR Can Learn from MMOs

    In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 10 May 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • Vision VR/AR Summit 2017 Keynote

    The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

    published: 01 May 2017
  • Jon Brouchoud - Virtual Reality will Revolutionize Architecture

    A short interview with Jon Brouchoud, CEO and Founder of Arch Virtual // http://www.archvirtual.com Introducing Immerse Interactive, a division of Arch Virtual that focuses exclusively on tools and assets designed to assist VR developers using Unity. Now available // immerseinteractive.com How can virtual reality transform and improve architecture and the built environment? Now that we have this technology, it’s irresponsible to create a new building without exploring it virtually first. Introducing Immerse Interactive, a division of Arch Virtual that focuses exclusively on tools and assets designed to assist VR developers using Unity. Now available // immerseinteractive.com Twitter: @Archvirtual Arch Virtual: http://www.archvirtual.com Immerse Interactive: http://www.immerseint...

    published: 09 Feb 2016
  • VR/AR Summit 2017-VR for the Masses: How it Started and Where it's Going

    Unity Technologies CEO John Riccitiello chats with Brendan Iribe, co-founder and VP of Oculus about his visions in VR.

    published: 02 May 2017
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 4309
videos
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

  • Order:
  • Duration: 30:59
  • Updated: 01 Dec 2016
  • views: 5611
videos
Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek
https://wn.com/Unite_2016_3D_Game_Programmers_Meet_Real_World_Architects_For_Vr_Ar
Leveraging Visual Programming to Build Compelling VR | Ray Davis

Leveraging Visual Programming to Build Compelling VR | Ray Davis

  • Order:
  • Duration: 22:56
  • Updated: 14 Sep 2015
  • views: 318
videos
Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.
https://wn.com/Leveraging_Visual_Programming_To_Build_Compelling_Vr_|_Ray_Davis
Data and Insights in the VR Market

Data and Insights in the VR Market

  • Order:
  • Duration: 29:52
  • Updated: 26 Feb 2017
  • views: 6447
videos
In this 2016 GDC session, EEDAR's Patrick Walker shares some useful data on the virtual reality marketplace that may be helpful to developers working in all ends of the VR sector, from gaming and beyond. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Data_And_Insights_In_The_Vr_Market
Programming in Virtual Reality

Programming in Virtual Reality

  • Order:
  • Duration: 0:53
  • Updated: 05 Oct 2016
  • views: 1242
videos
music by Christo LaVey
https://wn.com/Programming_In_Virtual_Reality
Как создать андроид-приложение с виртуальной реальностью - работаем с VR SDK Android

Как создать андроид-приложение с виртуальной реальностью - работаем с VR SDK Android

  • Order:
  • Duration: 27:12
  • Updated: 02 Aug 2016
  • views: 12017
videos
В этом уроке мы создадим приложение для Cardboard с использованием VR SDK, для просмотра круговых панорамных фото и видео в формате 360 градусов. Исходный код в текстовой версии урока урока: http://www.fandroid.info/kak-sozdat-android-prilozhenie-s-virtualnoj-realnostyu-rabotaem-s-vr-sdk-android/ ------------------------------------------------------------------ Онлайн-конвертер: https://storage.googleapis.com/cardboard-camera-converter/index.html Сайт разработчиков Google VR: https://developer.google.com/vr VR View: https://developer.google.com/vr/concepts/vrview Источник: https://goo.gl/2fDCwR Асинхронная работа с изображениями: https://goo.gl/0XcWWg Заказать очки Cardboard: http://www.3dmania.xyz/ ------------------------------------------------------------------ Весь плейлист: https://www.youtube.com/playlist?list=PLyfVjOYzujugap6Rf3ETNKkx4v9ePllNK ------------------------------------------------------------------ Больше уроков: Уроки Android Studio: https://www.youtube.com/playlist?list=PLyfVjOYzujugap6Rf3ETNKkx4v9ePllNK Инструменты android разработчика: https://www.youtube.com/playlist?list=PLyfVjOYzujugEUT-7gYhONqB5Y1xszpCq Дизайн android приложений: https://www.youtube.com/playlist?list=PLyfVjOYzujugPnav0g4l0GGOPbj_vUf93 Уроки создания игр для android: https://www.youtube.com/playlist?list=PLyfVjOYzujuisikez6McGsBtKviTa_lty Основы программирования на JAVA: https://www.youtube.com/playlist?list=PLyfVjOYzujuj1J2z2CgHw1p4PdDwHuRsd ------------------------------------------------------------------ Группа взаимопомощи Вконтакте для начинающих ANDROID разработчиков и программистов: http://www.fandroid.info/gruppa-vzaimopomoshhi-dlya-nachinayushhih-android-razrabotchikov-i-programmistov-osvoim-android-vmeste/ Скачать видеоуроки: http://www.fandroid.info/skachat-video-uroki-po-android-programmirovaniyu-i-razrabotke-mobilnyh-prilozhenij-dlya-android-smartfonov-i-planshetov/ Поддержите наш проект: http://www.fandroid.info/spasibo-za-vashu-podderzhku/ ------------------------------------------------------------------ Подпишись на Продвинутый видеокурс по созданию реального android-приложения: http://www.fandroid.info/zapisyvajsya-na-prodvinutyj-videokurs-po-sozdaniyu-realnogo-android-prilozheniya/ ------------------------------------------------------------------ Как создать приложение для канала Youtube: http://www.fandroid.info/prodvinutyj-kurs-po-sozdaniyu-android-prilozheniya-dlya-youtube/
https://wn.com/Как_Создать_Андроид_Приложение_С_Виртуальной_Реальностью_Работаем_С_Vr_Sdk_Android
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 250374
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Best Programming Languages for Augmented Reality

Best Programming Languages for Augmented Reality

  • Order:
  • Duration: 9:01
  • Updated: 30 May 2017
  • views: 2920
videos
---- !! SPONSORS !! ----- CHECK OUT DEVMOUNTAIN (Coding Bootcamp) https://goo.gl/P4vgKS CHECK OUT EDUONIX LEARNING SOLUTIONS https://www.eduonix.tv/ https://www.youtube.com/channel/UCAQjmY2DJqwU3Eqz0oN83aw coupon code "ChrisHawkes" CHECK OUT HIPSTERCODE https://www.hipstercode.com/ Description: To sum it up if you're looking to built core AR frameworks I would suggest as low level as possible. Something like C or C++. Beyond that you could then integrate your codebase with existing mobile development frameworks. Contribute: PayPal: https://www.paypal.me/realchrishawkes Patreon: https://www.patreon.com/chrishawkes SnapChat: TheHipsterCode Instagram: OfficialHipsterCode Twitter: RealChrisHawkes Blog: www.hipstercode.com Facebook: https://www.facebook.com/Chris-Hawkes-1036196249812651/
https://wn.com/Best_Programming_Languages_For_Augmented_Reality
Lessons Learned from VR Prototyping

Lessons Learned from VR Prototyping

  • Order:
  • Duration: 32:41
  • Updated: 06 Feb 2017
  • views: 5049
videos
In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_Learned_From_Vr_Prototyping
Unite 2016 - VR Technical Solutions and How They Influence Design

Unite 2016 - VR Technical Solutions and How They Influence Design

  • Order:
  • Duration: 55:38
  • Updated: 01 Dec 2016
  • views: 1117
videos
VR is here, and it's brought a truckload of new challenges with it. VR developers must be prepared to bend their design goals to the realities of engine architecture, performance and endless surprises. This panel includes case studies from each speaker including the technical challenges they have encountered, how they have solved them, and how these challenges have influenced the design of their games.
https://wn.com/Unite_2016_Vr_Technical_Solutions_And_How_They_Influence_Design
The Future of VR and Games

The Future of VR and Games

  • Order:
  • Duration: 42:27
  • Updated: 04 Nov 2016
  • views: 25803
videos
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games
https://wn.com/The_Future_Of_Vr_And_Games
Still Logged In: What AR and VR Can Learn from MMOs

Still Logged In: What AR and VR Can Learn from MMOs

  • Order:
  • Duration: 1:01:43
  • Updated: 10 May 2017
  • views: 3430
videos
In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Still_Logged_In_What_Ar_And_Vr_Can_Learn_From_Mmos
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2453775
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
Vision VR/AR Summit 2017 Keynote

Vision VR/AR Summit 2017 Keynote

  • Order:
  • Duration: 2:32:12
  • Updated: 01 May 2017
  • views: 60240
videos
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.
https://wn.com/Vision_Vr_Ar_Summit_2017_Keynote
Jon Brouchoud - Virtual Reality will Revolutionize Architecture

Jon Brouchoud - Virtual Reality will Revolutionize Architecture

  • Order:
  • Duration: 3:57
  • Updated: 09 Feb 2016
  • views: 6511
videos
A short interview with Jon Brouchoud, CEO and Founder of Arch Virtual // http://www.archvirtual.com Introducing Immerse Interactive, a division of Arch Virtual that focuses exclusively on tools and assets designed to assist VR developers using Unity. Now available // immerseinteractive.com How can virtual reality transform and improve architecture and the built environment? Now that we have this technology, it’s irresponsible to create a new building without exploring it virtually first. Introducing Immerse Interactive, a division of Arch Virtual that focuses exclusively on tools and assets designed to assist VR developers using Unity. Now available // immerseinteractive.com Twitter: @Archvirtual Arch Virtual: http://www.archvirtual.com Immerse Interactive: http://www.immerseinteractive.com Directed by Damien Klaven Special thanks to Timothy Sanders, Brent Gerlach and Kandy Brouchoud.
https://wn.com/Jon_Brouchoud_Virtual_Reality_Will_Revolutionize_Architecture
VR/AR Summit 2017-VR for the Masses: How it Started and Where it's Going

VR/AR Summit 2017-VR for the Masses: How it Started and Where it's Going

  • Order:
  • Duration: 20:16
  • Updated: 02 May 2017
  • views: 303
videos
Unity Technologies CEO John Riccitiello chats with Brendan Iribe, co-founder and VP of Oculus about his visions in VR.
https://wn.com/Vr_Ar_Summit_2017_Vr_For_The_Masses_How_It_Started_And_Where_It's_Going
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