• Virtual Reality (VR): Too Early To Specialize?

    FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensati...

    published: 07 Dec 2016
  • Best Programming Languages for Augmented Reality

    --------- THIS VIDEO IS SPONSORED BY -------------- The Tech Academy http://ow.ly/RAMO30fE7Oc Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS HipsterCode (my website) https://www.hipstercode.com/ JOIN MY SLACK CHANNEL https://www.patreon.com/chrishawkes

    published: 30 May 2017
  • Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

    Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek

    published: 01 Dec 2016
  • Code in Virtual Reality

    Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/

    published: 04 Oct 2016
  • VR Programming & The Desk Generation | Code Walks 057

    It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/

    published: 27 Jan 2017
  • Lessons Learned from VR Prototyping

    In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 06 Feb 2017
  • Virtual reality offers architects "a whole new way of designing"

    New virtual reality tools will allow architects and designers to create buildings and products intuitively in 3D space around them, according to the director of visualisation studio VRtisan. The technology, which couples VR software created for game designers with hand-held motion controllers, offers designers "a completely new tool," according to Ekke Piirisild of the London studio. "It's a whole new way of designing," Piirisild told Dezeen. "It allows designers to create more convincing scenes by designing while immersed in them." VRtisan has created a video demonstrating the design process, which shows an architect using VR game-developer software Unreal Engine in combination with the HTC Vive headset and motion controllers. The movie shows the designer wearing a VR headset and usin...

    published: 17 Jun 2016
  • Boaz Ashkenazy: Visualizing Place With VR, AR, & Mixed Reality

    Virtual, Augmented, and Mixed-Reality is at the forefront of innovation in the architecture and real estate development realm. West Coast cities in the Bay Area and Seattle are home to a number of innovative minds employing virtual and augmented reality platforms like the Oculus Rift and HoloLense to the design of physical spaces. Boaz Ashkenazy, co-founder of Studio 216, outlines ways in which real estate professionals can experience unbuilt environment using virtual reality, architectural visualization, and mobile applications.

    published: 08 Jun 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • Unite 2016 - Understanding VR Performance

    How to maximize VR performance on PC and mobile, allowing you to deliver higher-quality experiences that are smoother, more responsive, and more immersive. This talk walks through the available tools for spotting performance bottlenecks in Unity, Windows, and Android and explores solutions to common problems. David Borel - Oculus

    published: 01 Dec 2016
  • Vision VR/AR Summit 2017 Keynote

    The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

    published: 01 May 2017
  • VR Interactions

    published: 28 Sep 2017
  • Valve's Physics for Game Programmers

    In this 2014 lecture, Valve's Sergiy Migdalskiy shows how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives...

    published: 30 Jun 2016
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Start VR - Showreel 2016

    Please enjoy a selection of favourite 360° video clips taken from various VR projects from 2016. Best viewed in Google Cardboard and Daydream. Visit http://startvr.co for more.

    published: 08 Feb 2017
  • Programming in Virtual Reality

    music by Christo LaVey

    published: 05 Oct 2016
  • What if you didn’t go to work, but your avatar did? | Jeremy Bailenson

    What if your work commute was as fast as putting on a headset? In the near future, working from home will be revolutionized—although virtual reality is not quite there yet, says Jeremy Bailenson, Founding Director of the Virtual Human Interaction Lab at Stanford University. In order to make virtual meetings a reality, where your avatar interacts naturally with others in real time, VR developers are chasing one quality: interactional synchrony. "Psychologists have been studying this for decades, since the 1960s, and the idea is that conversation, it’s a very—it’s an intricate dance, and when we’re in a room with people everything is so tightly choreographed. When you nod your head I change my intonation. And when she moves her elbow my knee bobs. And there’s all of these pairwise movements ...

    published: 01 Feb 2018
  • VR Infinite Gesture - Unity Game Engine Plugin - Trailer

    Purchase at the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/64218 For Tutorials and Documentation: http://www.edwonstudio.com/vr-gesture VR Infinite Gesture is a plugin for developing VR games in the Unity Game Engine. Compatable With: - HTC Vive with controllers. - Oculus Rift with Touch controllers. Watch the Getting Started tutorial video here: https://youtu.be/NfHi7ZnA8EE Use the included VR user interface to Record, Edit, and Train your gestures into the Neural Network. After you've trained it, it can detect your gestures. We've included Playmaker extensions so you can create a VR gesture tracking game without code! For you programmers, we broadcast C# events at the beginning and end of a gesture being tracked.

    published: 01 Jul 2016
  • Lessons in VR Audio Design From The Void

    In this 2016 VRDC session, HUGEsound's Chance Thomas presents a set of best practices and lessons learned on using audio design tools to create convincing, effective soundscapes for VR spaces. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 19 Dec 2016
  • Salary Range As A Software Developer

    FREE COURSE - 5 Learning Mistakes Software Developers Make https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL! Visit: http://simpleprogrammer.com/ How To Market Yourself Course: http://simpleprogrammer.com/howtomarketyourself Soft Skills Book: http://simpleprogrammer.com/softskills Salary Range As A Software Developer How much should you earn as a software developer? As you probably know, there is no right or wrong when it comes to earning a salary as a software developer. Different companies pay different amounts of money, different positions pay different amounts of money, etc. So, how are you supposes to know what is the salary range you should be aiming as a software developer? How should you approach a certain company and ask for a salary? Having this knowledge ...

    published: 20 May 2016
  • Interaction Design in VR: Valve's Lessons

    In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConfe...

    published: 09 Oct 2015
  • Designing a HUD for a Third-Person VR Game

    In this 2016 VRDC talk, Force Field VR's Joost Peters explains the process that Force Field VR went through to design a proper interface for VR twin-stick shooters. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 05 Dec 2016
  • Designers Are from Saturn, Programmers Are from Uranus

    In this 2014 GDC talk, veteran developer Brian Schwab discusses a number of difficulties in communication between game designers and game programmers, and solutions for solving those communication gaps. Schwab address ways in which designers can gain a better understanding of engineering motivations, and ways for engineers to better understand the goal of designers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook p...

    published: 12 Jun 2017
  • Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks

    This talk gives an overview of the render pipeline in Unity in relation to VR along with simplified recipes to optimise at each stage. Includes tips and tricks for working with complex AAA scenes to convert artwork for use on a range of VR platforms with varying specifications including baking environments and dynamic assets into skydomes, 360 video and LOD assets. Olly Nicholson - Unity Technologies

    published: 01 Dec 2016
developed with YouTube
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 6722
videos
FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Best Programming Languages for Augmented Reality

Best Programming Languages for Augmented Reality

  • Order:
  • Duration: 9:01
  • Updated: 30 May 2017
  • views: 8362
videos
--------- THIS VIDEO IS SPONSORED BY -------------- The Tech Academy http://ow.ly/RAMO30fE7Oc Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS HipsterCode (my website) https://www.hipstercode.com/ JOIN MY SLACK CHANNEL https://www.patreon.com/chrishawkes
https://wn.com/Best_Programming_Languages_For_Augmented_Reality
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

  • Order:
  • Duration: 30:59
  • Updated: 01 Dec 2016
  • views: 8321
videos
Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek
https://wn.com/Unite_2016_3D_Game_Programmers_Meet_Real_World_Architects_For_Vr_Ar
Code in Virtual Reality

Code in Virtual Reality

  • Order:
  • Duration: 0:44
  • Updated: 04 Oct 2016
  • views: 7148
videos
Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/
https://wn.com/Code_In_Virtual_Reality
VR Programming & The Desk Generation | Code Walks 057

VR Programming & The Desk Generation | Code Walks 057

  • Order:
  • Duration: 16:49
  • Updated: 27 Jan 2017
  • views: 886
videos
It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/
https://wn.com/Vr_Programming_The_Desk_Generation_|_Code_Walks_057
Lessons Learned from VR Prototyping

Lessons Learned from VR Prototyping

  • Order:
  • Duration: 32:41
  • Updated: 06 Feb 2017
  • views: 6394
videos
In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_Learned_From_Vr_Prototyping
Virtual reality offers architects "a whole new way of designing"

Virtual reality offers architects "a whole new way of designing"

  • Order:
  • Duration: 4:09
  • Updated: 17 Jun 2016
  • views: 42181
videos
New virtual reality tools will allow architects and designers to create buildings and products intuitively in 3D space around them, according to the director of visualisation studio VRtisan. The technology, which couples VR software created for game designers with hand-held motion controllers, offers designers "a completely new tool," according to Ekke Piirisild of the London studio. "It's a whole new way of designing," Piirisild told Dezeen. "It allows designers to create more convincing scenes by designing while immersed in them." VRtisan has created a video demonstrating the design process, which shows an architect using VR game-developer software Unreal Engine in combination with the HTC Vive headset and motion controllers. The movie shows the designer wearing a VR headset and using the hand-held controllers as an input device for Unreal Engine, allowing him to create walls, doors and furniture around him in 3D space. Read more on Dezeen: http://www.dezeen.com/2016/05/25/virtual-reality-designing-architects-vrtisan-unreal-engine-htc-vive/ Subscribe to our YouTube channel for the latest architecture and design movies: http://bit.ly/1tcULvh
https://wn.com/Virtual_Reality_Offers_Architects_A_Whole_New_Way_Of_Designing
Boaz Ashkenazy: Visualizing Place With VR, AR, & Mixed Reality

Boaz Ashkenazy: Visualizing Place With VR, AR, & Mixed Reality

  • Order:
  • Duration: 21:01
  • Updated: 08 Jun 2017
  • views: 1221
videos
Virtual, Augmented, and Mixed-Reality is at the forefront of innovation in the architecture and real estate development realm. West Coast cities in the Bay Area and Seattle are home to a number of innovative minds employing virtual and augmented reality platforms like the Oculus Rift and HoloLense to the design of physical spaces. Boaz Ashkenazy, co-founder of Studio 216, outlines ways in which real estate professionals can experience unbuilt environment using virtual reality, architectural visualization, and mobile applications.
https://wn.com/Boaz_Ashkenazy_Visualizing_Place_With_Vr,_Ar,_Mixed_Reality
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2563055
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
Unite 2016 - Understanding VR Performance

Unite 2016 - Understanding VR Performance

  • Order:
  • Duration: 49:01
  • Updated: 01 Dec 2016
  • views: 4080
videos
How to maximize VR performance on PC and mobile, allowing you to deliver higher-quality experiences that are smoother, more responsive, and more immersive. This talk walks through the available tools for spotting performance bottlenecks in Unity, Windows, and Android and explores solutions to common problems. David Borel - Oculus
https://wn.com/Unite_2016_Understanding_Vr_Performance
Vision VR/AR Summit 2017 Keynote

Vision VR/AR Summit 2017 Keynote

  • Order:
  • Duration: 2:32:12
  • Updated: 01 May 2017
  • views: 68248
videos
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.
https://wn.com/Vision_Vr_Ar_Summit_2017_Keynote
VR Interactions

VR Interactions

  • Order:
  • Duration: 3:41:09
  • Updated: 28 Sep 2017
  • views: 835
videos
https://wn.com/Vr_Interactions
Valve's Physics for Game Programmers

Valve's Physics for Game Programmers

  • Order:
  • Duration: 1:00:49
  • Updated: 30 Jun 2016
  • views: 21177
videos
In this 2014 lecture, Valve's Sergiy Migdalskiy shows how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Valve's_Physics_For_Game_Programmers
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 257222
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Start VR - Showreel 2016

Start VR - Showreel 2016

  • Order:
  • Duration: 2:08
  • Updated: 08 Feb 2017
  • views: 1922
videos
Please enjoy a selection of favourite 360° video clips taken from various VR projects from 2016. Best viewed in Google Cardboard and Daydream. Visit http://startvr.co for more.
https://wn.com/Start_Vr_Showreel_2016
Programming in Virtual Reality

Programming in Virtual Reality

  • Order:
  • Duration: 0:53
  • Updated: 05 Oct 2016
  • views: 2336
videos
music by Christo LaVey
https://wn.com/Programming_In_Virtual_Reality
What if you didn’t go to work, but your avatar did? | Jeremy Bailenson

What if you didn’t go to work, but your avatar did? | Jeremy Bailenson

  • Order:
  • Duration: 3:34
  • Updated: 01 Feb 2018
  • views: 615
videos
What if your work commute was as fast as putting on a headset? In the near future, working from home will be revolutionized—although virtual reality is not quite there yet, says Jeremy Bailenson, Founding Director of the Virtual Human Interaction Lab at Stanford University. In order to make virtual meetings a reality, where your avatar interacts naturally with others in real time, VR developers are chasing one quality: interactional synchrony. "Psychologists have been studying this for decades, since the 1960s, and the idea is that conversation, it’s a very—it’s an intricate dance, and when we’re in a room with people everything is so tightly choreographed. When you nod your head I change my intonation. And when she moves her elbow my knee bobs. And there’s all of these pairwise movements and that’s what makes a conversation feel special face to face," says Bailenson. If VR programmers can capture this quality, it will be the end of commuting for those who want it. No more wasted productivity in bumper-to-bumper traffic, no more subway hotboxes of colds and flus, no more unnecessarily burned fossil fuels. "Maybe we only need to go two days to work. And for those meetings that are not essential, we need to put those in VR." Jeremy Bailenson is the author of Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do. Read more at BigThink.com: http://bigthink.com/videos/jeremy-bailenson-the-future-of-work-virtual-reality-meetings Follow Big Think here: YouTube: http://goo.gl/CPTsV5 Facebook: https://www.facebook.com/BigThinkdotcom Twitter: https://twitter.com/bigthink Transcript: If I could succeed in any endeavor as an academic it would be perfecting what I call the virtual handshake. And I don’t mean an actual handshake, I mean that metaphorically. Why do we go to business meetings to be with other people? Because there’s a social connection, this intimacy that when you’re in the same room it feels like you’re there with them and you can do eye contact and you can do subtle posture changes and you can have multiway conversations with sidelong glances, and it feels real. We call that social presence. VR is not there yet. But if you think about cars: 40,000 people died in the United States last year driving and 1.3 million people worldwide died in car accidents. Think about the productivity lost by sitting in a box for an hour each way to and from work. Think about the fossil fuel that we’re burning while we commute back and forth to work. Think about the road rage. Think about the germs that you get on public transportation. I’m not claiming that we should not see people; I love social connection. What I’m saying is that there’s a subset of travel that if you think about it, why do we drive all the way to work so we can sit at a desk and pound on a computer? Maybe we only need to go two days to work. And for those meetings that are not essential we need to put those in VR. We cannot support a planet of 11 billion people—which we’ll be at quite soon—with everybody driving and flying everywhere using fossil fuels. It’s just not going to happen. So why don’t we have networked meetings yet? And the answer is because there’s this secret sauce, this social presence that we have face-to-face that we don’t get with videoconference yet. And VR isn’t there yet. So what we need to do is to be able to track more body movements. The bottleneck is actually not bandwidth because avatar-based communication is cheaper from a bandwidth standpoint than video. The reason is, if you’re doing an avatar-based communication all the 3D models for the avatars are stored locally on each machine. What travels over the network is the tracking data. So locally a camera detects that I smiled and then it sends over network a packet that says smile at 22 percent. And then on the other computer it then draws that smile. So you’re not sending visual information over the network. What you’re sending is very cheap information which is semantic information about movement. The bottleneck is we can’t track movements that accurately. So if you think of the commercial systems right now they track what we call 18 degrees of freedom. Your head and both hands. You can do rotation which has three and X, Y and Z which is obviously three. And so you’ve got 18 points, two hands and a head. In order to have a conversation flow we need to have subtle cheek movements and the twitch of my elbow.
https://wn.com/What_If_You_Didn’T_Go_To_Work,_But_Your_Avatar_Did_|_Jeremy_Bailenson
VR Infinite Gesture - Unity Game Engine Plugin - Trailer

VR Infinite Gesture - Unity Game Engine Plugin - Trailer

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  • Duration: 1:54
  • Updated: 01 Jul 2016
  • views: 11417
videos
Purchase at the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/64218 For Tutorials and Documentation: http://www.edwonstudio.com/vr-gesture VR Infinite Gesture is a plugin for developing VR games in the Unity Game Engine. Compatable With: - HTC Vive with controllers. - Oculus Rift with Touch controllers. Watch the Getting Started tutorial video here: https://youtu.be/NfHi7ZnA8EE Use the included VR user interface to Record, Edit, and Train your gestures into the Neural Network. After you've trained it, it can detect your gestures. We've included Playmaker extensions so you can create a VR gesture tracking game without code! For you programmers, we broadcast C# events at the beginning and end of a gesture being tracked.
https://wn.com/Vr_Infinite_Gesture_Unity_Game_Engine_Plugin_Trailer
Lessons in VR Audio Design From The Void

Lessons in VR Audio Design From The Void

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  • Duration: 34:19
  • Updated: 19 Dec 2016
  • views: 3217
videos
In this 2016 VRDC session, HUGEsound's Chance Thomas presents a set of best practices and lessons learned on using audio design tools to create convincing, effective soundscapes for VR spaces. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_In_Vr_Audio_Design_From_The_Void
Salary Range As A Software Developer

Salary Range As A Software Developer

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  • Duration: 12:08
  • Updated: 20 May 2016
  • views: 132130
videos
FREE COURSE - 5 Learning Mistakes Software Developers Make https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL! Visit: http://simpleprogrammer.com/ How To Market Yourself Course: http://simpleprogrammer.com/howtomarketyourself Soft Skills Book: http://simpleprogrammer.com/softskills Salary Range As A Software Developer How much should you earn as a software developer? As you probably know, there is no right or wrong when it comes to earning a salary as a software developer. Different companies pay different amounts of money, different positions pay different amounts of money, etc. So, how are you supposes to know what is the salary range you should be aiming as a software developer? How should you approach a certain company and ask for a salary? Having this knowledge can make you much smarter when negotiating your salary, which will make you much more able to aim for the right salary. If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Salary Range As A Software Developer Other Related Topics: software development, coding, programming, technology, salary software developer, programmer salary, programmer salary range, salary range, salary as a software developer
https://wn.com/Salary_Range_As_A_Software_Developer
Interaction Design in VR: Valve's Lessons

Interaction Design in VR: Valve's Lessons

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  • Duration: 50:46
  • Updated: 09 Oct 2015
  • views: 10065
videos
In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Interaction_Design_In_Vr_Valve's_Lessons
Designing a HUD for a Third-Person VR Game

Designing a HUD for a Third-Person VR Game

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  • Duration: 24:13
  • Updated: 05 Dec 2016
  • views: 4229
videos
In this 2016 VRDC talk, Force Field VR's Joost Peters explains the process that Force Field VR went through to design a proper interface for VR twin-stick shooters. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Designing_A_Hud_For_A_Third_Person_Vr_Game
Designers Are from Saturn, Programmers Are from Uranus

Designers Are from Saturn, Programmers Are from Uranus

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  • Duration: 1:01:12
  • Updated: 12 Jun 2017
  • views: 28576
videos
In this 2014 GDC talk, veteran developer Brian Schwab discusses a number of difficulties in communication between game designers and game programmers, and solutions for solving those communication gaps. Schwab address ways in which designers can gain a better understanding of engineering motivations, and ways for engineers to better understand the goal of designers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Designers_Are_From_Saturn,_Programmers_Are_From_Uranus
Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks

Unite 2016 - High Art-Low Cost: Mobile VR Tips and Tricks

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  • Duration: 29:21
  • Updated: 01 Dec 2016
  • views: 4761
videos
This talk gives an overview of the render pipeline in Unity in relation to VR along with simplified recipes to optimise at each stage. Includes tips and tricks for working with complex AAA scenes to convert artwork for use on a range of VR platforms with varying specifications including baking environments and dynamic assets into skydomes, 360 video and LOD assets. Olly Nicholson - Unity Technologies
https://wn.com/Unite_2016_High_Art_Low_Cost_Mobile_Vr_Tips_And_Tricks
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