• Virtual Reality (VR): Too Early To Specialize?

    FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensati...

    published: 07 Dec 2016
  • Best Programming Languages for Augmented Reality

    --------- THIS VIDEO IS SPONSORED BY -------------- The Tech Academy http://ow.ly/RAMO30fE7Oc Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS HipsterCode (my website) https://www.hipstercode.com/ JOIN MY SLACK CHANNEL https://www.patreon.com/chrishawkes

    published: 30 May 2017
  • Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

    Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek

    published: 01 Dec 2016
  • VR Programming & The Desk Generation | Code Walks 057

    It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/

    published: 27 Jan 2017
  • Top 5 Programming Languages to Learn for 2017

    Obviously I have a strong bias for the languages that I already know, but my list of top languages to learn in 2017 is this: 1. Javascript (NodeJS and ReactJS) 2. SQL (A database query language) 3. Swift (iOS) and Java/Kotlin (Android) 4. Google Golang/Go 5. PHP and Rails To be a well rounded software developer, you should probably understand how web frontend, mobile apps, and backends work to create a great user experience. Knowing the above languages will cover most of what is important in the world today. iOS Basic Training Course Now available: https://www.letsbuildthatapp.com/basic-training Follow me on Twitter: https://twitter.com/buildthatapp

    published: 22 Dec 2016
  • Code in Virtual Reality

    Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/

    published: 04 Oct 2016
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Vision VR/AR Summit 2017 Keynote

    The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

    published: 01 May 2017
  • Salary Range As A Software Developer

    FREE COURSE - 5 Learning Mistakes Software Developers Make https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL! Visit: http://simpleprogrammer.com/ How To Market Yourself Course: http://simpleprogrammer.com/howtomarketyourself Soft Skills Book: http://simpleprogrammer.com/softskills Salary Range As A Software Developer How much should you earn as a software developer? As you probably know, there is no right or wrong when it comes to earning a salary as a software developer. Different companies pay different amounts of money, different positions pay different amounts of money, etc. So, how are you supposes to know what is the salary range you should be aiming as a software developer? How should you approach a certain company and ask for a salary? Having this knowledge ...

    published: 20 May 2016
  • Google I/O 2009 - The Myth of the Genius Programmer

    Google I/O 2009 - The Myth of the Genius Programmer Brian Fitzpatrick, Ben Collins-Sussman A pervasive elitism hovers in the background of collaborative software development: everyone secretly wants to be seen as a genius. In this talk, we discuss how to avoid this trap and gracefully exchange personal ego for personal growth and super-charged collaboration. We'll also examine how software tools affect social behaviors, and how to successfully manage the growth of new ideas. For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html

    published: 02 Jun 2009
  • Lessons Learned from VR Prototyping

    In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 06 Feb 2017
  • Unite Europe 2016 - Genius Loci in VR: Building presence in VR

    This video shows how to build architectural and gaming environments that create a presence. Carl Callewaert (Unity Technologies) beings this presentation by briefly explaining how and why we perceive 3D and virtual reality. With this knowledge as a foundation we will then learn to use this in building architectural environments that boost the feeling of presence and immersion. Each topic will focus on examples based on real world and the virtual. After the presentation you will be able to use this knowledge to create a feeling of presence within (room-scaled) architectural VR to boost the Genius Loci. Help us caption & translate this video! http://amara.org/v/V60W/

    published: 28 Jun 2016
  • Fantastic Contraption and why VR Menus Suck

    VR with tracked controllers makes us re-think how players interact with our games and that should include challenging the very idea of menus. This 2016 talk from Northway Games' Colin Northway will include a survey of how current games are replacing what would traditionaly be a menu with interactible 3D objects and how interface design in VR is getting closer to industrial design and how that's going to make games more intuitive and more fun. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Fol...

    published: 26 Apr 2016
  • Unity Tutorial 1: Introduction to Game Programming

    Unity Tutorial 1: Introduction to Game Programming https://www.youtube.com/watch?v=tC6yYLRpKlI http://learnsauce.com/virtualrealitytutorial/ With virtual reality picking up steam, games and 3D media in general, are set to become huge in the entertainment space. One needs to have the skills to create interactive worlds with solid gameplay logic to blur the lines between the virtual and the real. Welcome to our Unity Tutorial series. Targeted at those who already have some programming skills, this tutorial series will nevertheless cover all the bases involved in game development. The first module covers game programming and provides an overview of the C# language. Head over to LearnSauce.com for the complete video series, eBooks and source materials. Facebook : http://www.facebook.com/le...

    published: 01 Jun 2015
  • Interaction Design in VR: Valve's Lessons

    In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConfe...

    published: 09 Oct 2015
  • Unite Europe 2017 - VR and AR applications in car development

    Virtual Engineering Lab (VEL) at Volkswagen AG builds tailor-made VR/AR solutions for engineers, designers and stylists involved in the process of car development. In this talk, they share insight into the car development process and how they push Unity, VR HMDs and HoloLens to the limit in order to replace or augment physical mock-ups of car prototypes (e.g. clay models) with virtual ones. For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/ Przemyslaw Korzeniowski - Volkswagen AG / Imperial College London Oliver Schnabel - Volkswagen AG

    published: 10 Jul 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • The Future of VR and Games

    Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games

    published: 04 Nov 2016
  • Is Game Development Career Viable?

    FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the c...

    published: 13 May 2016
  • Designers Are from Saturn, Programmers Are from Uranus

    In this 2014 GDC talk, veteran developer Brian Schwab discusses a number of difficulties in communication between game designers and game programmers, and solutions for solving those communication gaps. Schwab address ways in which designers can gain a better understanding of engineering motivations, and ways for engineers to better understand the goal of designers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook p...

    published: 12 Jun 2017
  • Designing a HUD for a Third-Person VR Game

    In this 2016 VRDC talk, Force Field VR's Joost Peters explains the process that Force Field VR went through to design a proper interface for VR twin-stick shooters. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 05 Dec 2016
  • Ultrawide vs Dual Screen - what is the best setup for productivity?

    So ultrawide monitors are great for gaming and watching videos but are better than dual screen setups for productivity purposes? Here are some of my thoughts after testing out my ultrawide vs dual screen for the best productivity setup. Some of my monitor picks whether you prefer to go dual screen or ultrawide: * 27" | 2560x1440 * BenQ GW2765HT http://amzn.to/2cbEwPK Dell U2715H http://amzn.to/2cNyQd6 (amazon) | http://bit.ly/2dgUVnq (dell) * 34" | Curved | 3440x1440 * Dell U3415W http://amzn.to/29Xc12g (amazon) | http://bit.ly/2dgdsvF (dell) LG 34UC88-B (with FreeSync) http://amzn.to/2abaf0r Acer Predator X34 (with G-Sync) http://amzn.to/29Xd5Do Or if those are a bit out of your price range a pair of smaller/lower resolution displays might be more to your liking: * 24" | 1920x1200 * ...

    published: 15 Sep 2016
  • Programming in Virtual Reality

    music by Christo LaVey

    published: 05 Oct 2016
  • Lessons Learned from a Decade of Audio Programming

    In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 years of audio programming, including tricks for working with sound designers and lessons about building audio engines. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/

    published: 08 Aug 2016
  • The London heist VR

    Game programmer/ designer/ photographer/ graphic artist/

    published: 07 Dec 2016
  • Ivanhoe College - Google Expeditions Pioneer Programme

    A short demonstration of a Science teacher leading a class on a trip round the circulatory system, using the Google VR programme for schools. 6th February 2017.

    published: 07 Feb 2017
  • World Food Programme on VR for impact in Davos 2017

    published: 19 Jan 2017
  • Programmer || Telugu Short Film 2016 || Directed by Lokesh || VR PRODUCTIONS PRESENTS

    Programmer || Telugu Short Film 2016 || Directed by Lokesh VR PRODUCTIONS PRESENTS

    published: 20 Dec 2016
  • Virtual Reality Development for Programmers, Session 4

    VR Development for programmers, Session 4: VR Modalities and Devices. What's with all these different terms? What equipment is on the market? I'll go into all of that and more in Session 4

    published: 17 Jul 2017
developed with YouTube
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 6123
videos
FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Best Programming Languages for Augmented Reality

Best Programming Languages for Augmented Reality

  • Order:
  • Duration: 9:01
  • Updated: 30 May 2017
  • views: 6600
videos
--------- THIS VIDEO IS SPONSORED BY -------------- The Tech Academy http://ow.ly/RAMO30fE7Oc Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS HipsterCode (my website) https://www.hipstercode.com/ JOIN MY SLACK CHANNEL https://www.patreon.com/chrishawkes
https://wn.com/Best_Programming_Languages_For_Augmented_Reality
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

  • Order:
  • Duration: 30:59
  • Updated: 01 Dec 2016
  • views: 7499
videos
Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek
https://wn.com/Unite_2016_3D_Game_Programmers_Meet_Real_World_Architects_For_Vr_Ar
VR Programming & The Desk Generation | Code Walks 057

VR Programming & The Desk Generation | Code Walks 057

  • Order:
  • Duration: 16:49
  • Updated: 27 Jan 2017
  • views: 824
videos
It's time to take VR programming seriously. We do not write programs, we compose them using sets of known tokens. We are the desk generation, and these are the dark ages. # # THINGS MENTIONED # # ► Introduction to The Theory of Computation https://www.youtube.com/playlist?list=PL601FC994BDD963E4 ► Scratch https://scratch.mit.edu/ # # INTERESTING INITIATIVES # # ► Using Python To Code By Voice https://youtu.be/8SkdfdXWYaI ► Mac VR http://www.getmacvr.com/
https://wn.com/Vr_Programming_The_Desk_Generation_|_Code_Walks_057
Top 5 Programming Languages to Learn for 2017

Top 5 Programming Languages to Learn for 2017

  • Order:
  • Duration: 4:41
  • Updated: 22 Dec 2016
  • views: 326873
videos
Obviously I have a strong bias for the languages that I already know, but my list of top languages to learn in 2017 is this: 1. Javascript (NodeJS and ReactJS) 2. SQL (A database query language) 3. Swift (iOS) and Java/Kotlin (Android) 4. Google Golang/Go 5. PHP and Rails To be a well rounded software developer, you should probably understand how web frontend, mobile apps, and backends work to create a great user experience. Knowing the above languages will cover most of what is important in the world today. iOS Basic Training Course Now available: https://www.letsbuildthatapp.com/basic-training Follow me on Twitter: https://twitter.com/buildthatapp
https://wn.com/Top_5_Programming_Languages_To_Learn_For_2017
Code in Virtual Reality

Code in Virtual Reality

  • Order:
  • Duration: 0:44
  • Updated: 04 Oct 2016
  • views: 6488
videos
Into programming? Now you can be *into* programming. WEBSITE: http://futurism.com FACEBOOK: https://www.facebook.com/futurism TWITTER: https://twitter.com/futurism INSTAGRAM: https://instagram.com/futurism TUMBLR: http://futurismnews.tumblr.com/
https://wn.com/Code_In_Virtual_Reality
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 255869
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Vision VR/AR Summit 2017 Keynote

Vision VR/AR Summit 2017 Keynote

  • Order:
  • Duration: 2:32:12
  • Updated: 01 May 2017
  • views: 66938
videos
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.
https://wn.com/Vision_Vr_Ar_Summit_2017_Keynote
Salary Range As A Software Developer

Salary Range As A Software Developer

  • Order:
  • Duration: 12:08
  • Updated: 20 May 2016
  • views: 124222
videos
FREE COURSE - 5 Learning Mistakes Software Developers Make https://simpleprogrammer.com/learn-faster SUBSCRIBE TO THIS CHANNEL! Visit: http://simpleprogrammer.com/ How To Market Yourself Course: http://simpleprogrammer.com/howtomarketyourself Soft Skills Book: http://simpleprogrammer.com/softskills Salary Range As A Software Developer How much should you earn as a software developer? As you probably know, there is no right or wrong when it comes to earning a salary as a software developer. Different companies pay different amounts of money, different positions pay different amounts of money, etc. So, how are you supposes to know what is the salary range you should be aiming as a software developer? How should you approach a certain company and ask for a salary? Having this knowledge can make you much smarter when negotiating your salary, which will make you much more able to aim for the right salary. If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Salary Range As A Software Developer Other Related Topics: software development, coding, programming, technology, salary software developer, programmer salary, programmer salary range, salary range, salary as a software developer
https://wn.com/Salary_Range_As_A_Software_Developer
Google I/O 2009 - The Myth of the Genius Programmer

Google I/O 2009 - The Myth of the Genius Programmer

  • Order:
  • Duration: 55:17
  • Updated: 02 Jun 2009
  • views: 874264
videos
Google I/O 2009 - The Myth of the Genius Programmer Brian Fitzpatrick, Ben Collins-Sussman A pervasive elitism hovers in the background of collaborative software development: everyone secretly wants to be seen as a genius. In this talk, we discuss how to avoid this trap and gracefully exchange personal ego for personal growth and super-charged collaboration. We'll also examine how software tools affect social behaviors, and how to successfully manage the growth of new ideas. For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html
https://wn.com/Google_I_O_2009_The_Myth_Of_The_Genius_Programmer
Lessons Learned from VR Prototyping

Lessons Learned from VR Prototyping

  • Order:
  • Duration: 32:41
  • Updated: 06 Feb 2017
  • views: 5910
videos
In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_Learned_From_Vr_Prototyping
Unite Europe 2016 - Genius Loci in VR:  Building presence in VR

Unite Europe 2016 - Genius Loci in VR: Building presence in VR

  • Order:
  • Duration: 29:33
  • Updated: 28 Jun 2016
  • views: 5174
videos
This video shows how to build architectural and gaming environments that create a presence. Carl Callewaert (Unity Technologies) beings this presentation by briefly explaining how and why we perceive 3D and virtual reality. With this knowledge as a foundation we will then learn to use this in building architectural environments that boost the feeling of presence and immersion. Each topic will focus on examples based on real world and the virtual. After the presentation you will be able to use this knowledge to create a feeling of presence within (room-scaled) architectural VR to boost the Genius Loci. Help us caption & translate this video! http://amara.org/v/V60W/
https://wn.com/Unite_Europe_2016_Genius_Loci_In_Vr_Building_Presence_In_Vr
Fantastic Contraption and why VR Menus Suck

Fantastic Contraption and why VR Menus Suck

  • Order:
  • Duration: 29:36
  • Updated: 26 Apr 2016
  • views: 7819
videos
VR with tracked controllers makes us re-think how players interact with our games and that should include challenging the very idea of menus. This 2016 talk from Northway Games' Colin Northway will include a survey of how current games are replacing what would traditionaly be a menu with interactible 3D objects and how interface design in VR is getting closer to industrial design and how that's going to make games more intuitive and more fun. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Fantastic_Contraption_And_Why_Vr_Menus_Suck
Unity Tutorial 1: Introduction to Game Programming

Unity Tutorial 1: Introduction to Game Programming

  • Order:
  • Duration: 15:57
  • Updated: 01 Jun 2015
  • views: 15030
videos
Unity Tutorial 1: Introduction to Game Programming https://www.youtube.com/watch?v=tC6yYLRpKlI http://learnsauce.com/virtualrealitytutorial/ With virtual reality picking up steam, games and 3D media in general, are set to become huge in the entertainment space. One needs to have the skills to create interactive worlds with solid gameplay logic to blur the lines between the virtual and the real. Welcome to our Unity Tutorial series. Targeted at those who already have some programming skills, this tutorial series will nevertheless cover all the bases involved in game development. The first module covers game programming and provides an overview of the C# language. Head over to LearnSauce.com for the complete video series, eBooks and source materials. Facebook : http://www.facebook.com/learnsauce Twitter : https://twitter.com/learnsauce Google+ : https://www.google.com/+LearnsauceTutorials Incoming Search Terms: "Virtual Reality Games" "Virtual Reality" "Virtual Reality Technology" "Virtual Reality Systems" "Virtual Reality Apps" "Virtual Gaming" "Virtual Reality Gaming" "Oculus Virtual Reality" "Virtual Reality Tutorials" "Virtual Reality Oculus Rift" "Oculus Rift Virtual Reality" "Virtual Reality Development" "Oculus Rift Virtual" "Virtual Reality Game"
https://wn.com/Unity_Tutorial_1_Introduction_To_Game_Programming
Interaction Design in VR: Valve's Lessons

Interaction Design in VR: Valve's Lessons

  • Order:
  • Duration: 50:46
  • Updated: 09 Oct 2015
  • views: 9564
videos
In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Interaction_Design_In_Vr_Valve's_Lessons
Unite Europe 2017 - VR and AR applications in car development

Unite Europe 2017 - VR and AR applications in car development

  • Order:
  • Duration: 32:43
  • Updated: 10 Jul 2017
  • views: 2272
videos
Virtual Engineering Lab (VEL) at Volkswagen AG builds tailor-made VR/AR solutions for engineers, designers and stylists involved in the process of car development. In this talk, they share insight into the car development process and how they push Unity, VR HMDs and HoloLens to the limit in order to replace or augment physical mock-ups of car prototypes (e.g. clay models) with virtual ones. For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/ Przemyslaw Korzeniowski - Volkswagen AG / Imperial College London Oliver Schnabel - Volkswagen AG
https://wn.com/Unite_Europe_2017_Vr_And_Ar_Applications_In_Car_Development
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2495670
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
The Future of VR and Games

The Future of VR and Games

  • Order:
  • Duration: 42:27
  • Updated: 04 Nov 2016
  • views: 28710
videos
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games
https://wn.com/The_Future_Of_Vr_And_Games
Is Game Development Career Viable?

Is Game Development Career Viable?

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  • Duration: 6:27
  • Updated: 13 May 2016
  • views: 28791
videos
FREE COURSE - 5 Learning Mistakes Software Developers Make ◄ https://simpleprogrammer.com/learn-faster Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the competition high? What should you do in order to become a game developer? How should you start? I got this question and it says, "Hi John, how's it going? I'm a 19-year-old college student and I'm interested in the gaming industry mostly in programming. I've been doing some basic tutorials for different game engines and languages and I'm not really sure what to do about school. I've been doubting that a degree would be good for me. I recently found block.io and it looks interesting. The android developer option looks cool and it's shorter and less expensive than others. There seems to be lots of boot camps or web development and software engineering but none for game development like working on a PC or consul games either making your own or working with other people. Do you have any advice? Is software engineering and web development a good thing to look into even though it doesn't seem as interesting right now? Thanks for your time." This is sort of a tough one, right? I mean game development is difficult to get into. Why? Because everyone wants to get in the game development, I mean who wouldn't want to? The only thing I can think of that would be more difficult to get in to besides game development and certain industries, adult industries that we won't name here would probably be game testing. Who wouldn't want to test games, right? But a game developer it's definitely difficult to break into but you can do it and you can go to school for it. I'm going to give you 2 schools that I've always wanted to attend. One of them-I don't know a lot about these schools but I've heard of them and they're game development schools specifically. One of them is DigiPen so check that one out. The other one is here in-near me in Orlando called Full Sail University. I've heard of them. I've heard really good things. In fact, just a few years ago I was tempted to go get a degree from there just because I wanted to go to the school because it seemed like it would be cool. I don't know of any boot camps that would actually do game development and I don't know if you really want to. I think if you wanted-I think game development is in depth enough and that you need enough connections that you probably want to go to school to do that. Watch this video and find out. If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com
https://wn.com/Is_Game_Development_Career_Viable
Designers Are from Saturn, Programmers Are from Uranus

Designers Are from Saturn, Programmers Are from Uranus

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  • Duration: 1:01:12
  • Updated: 12 Jun 2017
  • views: 26525
videos
In this 2014 GDC talk, veteran developer Brian Schwab discusses a number of difficulties in communication between game designers and game programmers, and solutions for solving those communication gaps. Schwab address ways in which designers can gain a better understanding of engineering motivations, and ways for engineers to better understand the goal of designers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Designers_Are_From_Saturn,_Programmers_Are_From_Uranus
Designing a HUD for a Third-Person VR Game

Designing a HUD for a Third-Person VR Game

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  • Duration: 24:13
  • Updated: 05 Dec 2016
  • views: 3833
videos
In this 2016 VRDC talk, Force Field VR's Joost Peters explains the process that Force Field VR went through to design a proper interface for VR twin-stick shooters. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Designing_A_Hud_For_A_Third_Person_Vr_Game
Ultrawide vs Dual Screen - what is the best setup for productivity?

Ultrawide vs Dual Screen - what is the best setup for productivity?

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  • Duration: 3:58
  • Updated: 15 Sep 2016
  • views: 448030
videos
So ultrawide monitors are great for gaming and watching videos but are better than dual screen setups for productivity purposes? Here are some of my thoughts after testing out my ultrawide vs dual screen for the best productivity setup. Some of my monitor picks whether you prefer to go dual screen or ultrawide: * 27" | 2560x1440 * BenQ GW2765HT http://amzn.to/2cbEwPK Dell U2715H http://amzn.to/2cNyQd6 (amazon) | http://bit.ly/2dgUVnq (dell) * 34" | Curved | 3440x1440 * Dell U3415W http://amzn.to/29Xc12g (amazon) | http://bit.ly/2dgdsvF (dell) LG 34UC88-B (with FreeSync) http://amzn.to/2abaf0r Acer Predator X34 (with G-Sync) http://amzn.to/29Xd5Do Or if those are a bit out of your price range a pair of smaller/lower resolution displays might be more to your liking: * 24" | 1920x1200 * Dell U2415 http://amzn.to/2cfKptD * 34" | Flat | 2560x1080 * LG 34UM68-P http://amzn.to/29Y1g2N * 29" | Flast | 2560x1080 * LG 29UM68-P http://amzn.to/2cWyELp Wallpaper: https://alpha.wallhaven.cc/wallpaper/184491 https://alpha.wallhaven.cc/wallpaper/179391 Music: Triton - Borealis https://soundcloud.com/tritonofficial https://www.youtube.com/watch?v=zHYQP4IqVsk ► For More Awesome Gear ◄ Subscribe - http://bit.ly/1Uzynun Twitter - https://twitter.com/MrDavidZhang My Video Gear - http://amzn.to/2a4nOz0
https://wn.com/Ultrawide_Vs_Dual_Screen_What_Is_The_Best_Setup_For_Productivity
Programming in Virtual Reality

Programming in Virtual Reality

  • Order:
  • Duration: 0:53
  • Updated: 05 Oct 2016
  • views: 1992
videos
music by Christo LaVey
https://wn.com/Programming_In_Virtual_Reality
Lessons Learned from a Decade of Audio Programming

Lessons Learned from a Decade of Audio Programming

  • Order:
  • Duration: 26:14
  • Updated: 08 Aug 2016
  • views: 16201
videos
In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 years of audio programming, including tricks for working with sound designers and lessons about building audio engines. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Lessons_Learned_From_A_Decade_Of_Audio_Programming
The London heist VR

The London heist VR

  • Order:
  • Duration: 1:34:04
  • Updated: 07 Dec 2016
  • views: 11
videos
Game programmer/ designer/ photographer/ graphic artist/
https://wn.com/The_London_Heist_Vr
Ivanhoe College - Google Expeditions Pioneer Programme

Ivanhoe College - Google Expeditions Pioneer Programme

  • Order:
  • Duration: 2:40
  • Updated: 07 Feb 2017
  • views: 319
videos
A short demonstration of a Science teacher leading a class on a trip round the circulatory system, using the Google VR programme for schools. 6th February 2017.
https://wn.com/Ivanhoe_College_Google_Expeditions_Pioneer_Programme
World Food Programme on VR for impact in Davos 2017

World Food Programme on VR for impact in Davos 2017

  • Order:
  • Duration: 3:27
  • Updated: 19 Jan 2017
  • views: 33
videos
https://wn.com/World_Food_Programme_On_Vr_For_Impact_In_Davos_2017
Programmer || Telugu Short Film 2016 || Directed by Lokesh || VR PRODUCTIONS PRESENTS

Programmer || Telugu Short Film 2016 || Directed by Lokesh || VR PRODUCTIONS PRESENTS

  • Order:
  • Duration: 5:15
  • Updated: 20 Dec 2016
  • views: 287
videos
Programmer || Telugu Short Film 2016 || Directed by Lokesh VR PRODUCTIONS PRESENTS
https://wn.com/Programmer_||_Telugu_Short_Film_2016_||_Directed_By_Lokesh_||_Vr_Productions_Presents
Virtual Reality Development for Programmers, Session 4

Virtual Reality Development for Programmers, Session 4

  • Order:
  • Duration: 32:05
  • Updated: 17 Jul 2017
  • views: 0
videos
VR Development for programmers, Session 4: VR Modalities and Devices. What's with all these different terms? What equipment is on the market? I'll go into all of that and more in Session 4
https://wn.com/Virtual_Reality_Development_For_Programmers,_Session_4
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